Work.
Rare
2024—2025
Rare’s newest IP Everwild was ready for some serious UX attention but also in a position where our team could meaningfully contribute to gameplay decisions and influence the shape of the whole project.
Nitro Nation World Tour
2021—2023
Looking after Creative Direction on Nitro Nation World Tour, my role covered a wide range of responsibilities: from the initial inception of the game concept to choosing the name; feature UX design to the selection of cars available for players to race with.
DOCK75 Detour
2023
When the Nitro Nation World Tour started working with global partners in racing and music, we needed a blank canvas to apply their brand to. Enter the DOCK75 Detour muscle car.
NFL Rivals
2022
Mobile title NFL Rivals was built from the ground up as a “digital sports card game“ with added arcade-style gameplay. So what’s the most efficient way for a player to manage their roster?
Blankos Block Party
2019—2021
“Pioneering blockchain-based UGC-focused multiplayer game.” That description makes Blankos Block Party sound like an opportunity for some interesting user experience challenges!
Configit Ace
2015—2019
How do you improve the user experience of a product that is critical to the success of a huge company, but has a tiny cohort of users?